The “Project-based learning for promotion of youth entrepreneurship competences” that lays the foundations of the Toolkit (A methodological book for Facilitators) and a sample training programme – a Curriculum that have also been created under the project. It comprises of different self-directed learning strategies implemented through well-designed problem situations, group or teamwork problem schemes, information search, problem-solving strategies and meta-cognitive reflections. The methodology is special with the fact that it implements all the principles of modern didactics: self-government, cooperation, constructivism and contextually. It can be applied at different levels of the non-formal and formal education systems taking into account the psycho-social, cognitive, and educational capacity of each group of learners. However all applications are all characterized by the expression of the four didactic principles of different intensity.
Project-based learning methodology for the education of entrepreneurship competencies of youth is implemented on the basis of the following three collaborative strategies – Game-based learning, Group-based learning, and Team-based learning, as follows:
1) Game-based learning supports the learning process with motivation and socialization skills.
2) Group-based learning supports learning skills with research and learning to learn skills.
3) Team-based learning equips learners with tangible learning results. Every learning issue is elaborated based on a combination of those three learning strategies in this methodology